Alien Terrain Heightmap in World Machine with GeoGlyph
Redshift renders in Maya.
Masks that share common traits are grouped together, leaving room for expandability within the region without affecting the rest of the layout further down the chain.
Colors can be quickly changed to produce radically different variations for look development, without major changes to the graph.
Alien Terrain Heightmap in World Machine with GeoGlyph
This World Machine and GeoGlyph project uses a graph layout logic that fulfills two key functions: (1) it is reusable, able to take any terrain Heightmap as an input to produce quick color variations for look development, and (2) it generates useful terrain-specific masks that can assist in painting and blending Unreal Engine landscape ground material layers. The images on this page are rendered in Maya with Redshift.