Treb Tsai
Treb Tsai
3D Environment Artist | trebtsai@gmail.com
Los Angeles, United States

About

I’m a 3D Environment Artist in the games industry with a passion for design and a background in illustration and concept design.

Skills

3D ModelingHard Surface ModelingOrganic SculptingProcedural Modeling (Geometry Nodes)Modular Environment DesignProcedural PBR Material TexturesTrim Sheets & Decal MaterialsHigh Poly to Low Poly Modeling & Baking for 3D Asset CreationMid Poly Asset Creation Using Weighted Normals & Decals3D Vegetation & Foliage3D Terrains & LandscapesUnreal EngineConcept ArtIllustration

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Gaea
Gaea
World Machine
World Machine
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop

Experience

  • Material Artist (Contract) at Poly
    Los Angeles (Remote), United States of America
    November 2016 - Present

    • Created PBR materials and authored tutorial articles for the Poly Creator Network, exploring responsible and ethical usage of AI tools in professional pipelines.

    • Developed new hybrid texturing techniques that allow artists to retain maximum creative control in Adobe Substance 3D Designer by keeping essential components man-made without AI influence.

  • Teaching Assistant at Concept Art Workshop
    Los Angeles, CA (Remote), United States of America
    October 2016 - January 2017

    • Course: Hard Surface Vehicle Modeling in Maya with instructor Gurmukh Bhasin.

    • Provided students with supplemental 3D modeling demos outside of class to improve their proficiency in Autodesk Maya.

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