I’m a 3D Environment Artist in the games industry with a passion for design and a background in illustration and concept design.
• Created PBR materials and authored tutorial articles for the Poly Creator Network, exploring responsible and ethical usage of AI tools in professional pipelines.
• Developed new hybrid texturing techniques that allow artists to retain maximum creative control in Adobe Substance 3D Designer by keeping essential components man-made without AI influence.
• Course: Hard Surface Vehicle Modeling in Maya with instructor Gurmukh Bhasin.
• Provided students with supplemental 3D modeling demos outside of class to improve their proficiency in Autodesk Maya.